User Manual Quickstart General Concepts Frame Features Document Settings Position Image Working with Text Single Line Text Multi Line Text Barcodes Symbols Text On Path Shapes Sub Document Warp Effects Opacity Blend Mode Blur Mask Turbulence Drop Shadow Inner Shadow Outer Glow Inner Glow Stroke Buyer Side Settings Resources Style Reference Change Log Glossary Acknowledgements Api Reference Authorization Iframe Api Js Api Backend Api

Effects

Effects Tab

Effects provide the touchup you need to make things perfect. Easily add drop shadows, specific lights and bevel effects to pimp up your typography. And like everywhere else in Printess, everything stays adjustable and personalizable. If a frame has any Effects enabled, the icon for effects will stay magenta to indicate this. Like in Warp, the transform icons below the effect determine on which feature of the frame (Image, Text, Shape, Path Text) the effect will be applied. Note that not every Effect is available for all features.

Opacity

Sub Document Fitting

Per default, every frame has an opacity of 100%. One can change the opacity of a frame to let the background behind shine through. In this example, the opacity of the text is set to 50%, causing the image to be visible through the text.

Sub Document Fitting

Blend Mode

In the same section, there is the option to set a Blend Mode per Frame which defines the behavior of a frame when it appears in front of a background.
Here is an overview of all available Blend Modes and their effect on the frame and background layer:

Sub Document Fitting

Normal - This is the default Blend Mode for every frame. Layers stay opaque and independent.

Multiply - Multiplies the frame with the background. (Overlaying)

Screen - The Screen Blend mode inverts frame and background, multiplies them, and then inverts the result.

Overlay - Overlay combines Multiply and Screen Blend modes. The parts of the frame where the background is light will become lighter, while the parts where the background is dark become darker. Areas where the frame is mid-gray are unaffected.

Sub Document Fitting

Darken - Darken retains the smallest color components of the frame and background.

Lighten - Selects the maximum of each component from the frame and background.

Color-Doge - Divides the background by the inverted frame. This lightens the background depending on the value of the frame: the brighter the frame, the more its color affects the background. Blending any color with white gives white. Blending with black does not change the output …

Color-Burn - Divides the inverted background by the frame and then inverts the result. This darkens the frame, increasing the contrast to reflect the color of the background. The darker the background, the more its color is used.

Sub Document Fitting

Difference - Subtracts the background from the frame or the other way around, to always get a non-negative value. Blending with black produces no change, as values for all colors are equal to 0.

Exclusion - Similar to Difference but with lower contrast.

Hue - Preserves the luma and chroma of the background while adopting the hue of the frame.

Saturation - Preserves the luma and hue of the background while adopting the chroma of the frame.

Sub Document Fitting

Color - Preserves the luma of the background while adopting the hue and chroma of the frame.

Luminosity - Preserves the hue and chroma of the background while adopting the luma of the frame.

Blur

Blur

Blur works with all frame features.

Blur

Mask

Mask

Mask is an image-only effect. It masks a given image by stretching the set Mask-Image to cover the entire image, then masks the Frames-Image with it either with Inverse switched off (white = image visible, black =image not visible) or the inverse of this, when Inverse is switched on. Additionally, one can select between masking by image content (Masking Channel = image) or by its alpha channel (Masking Channel = alpha).

Mask

Turbulence

Turbulence
Turbulence

Turbulence distorts the content much like a water surface or structured glass would behave when reflecting light. Higher Frequency means finer distortion. Octave adds a sub-frequency and Scale controls the intensity.

Turbulence

Drop Shadow

Drop Shadow

Drop Shadow creates a shadow below all combined frame features (e.g. If your frame contains a shape and a Single Line text, the drop shadow will be drawn below the shape based on the combined outline of shape & text). If a Feature has a Fill- or Stroke-Color [None] it will create no shadow, all other colors will create an equally strong shadow.

The Shadow created can be of any color from the available colors.

Drop Shadow

X & Y - The direction circle - controls the offset of the shadow.

Blur - The amount of blur used on the silhouette of the feature. Supported units: %, pt, inch, cm, px.

Spread - The amount of enlargement of the silhouette before blurring.

Blend Mode - Selects the Blend Mode the Drop Shadow will be applied on. This is Multiply by default as the Drop Shadow should normally overlay its background, but all other Blend Modes can be selected as well.

Color sets the color of the Drop Shadow

Inner Shadow

Inner Shadow

Inner Shadow creates a shadow on top of the selected feature. In addition to Drop Shadow settings, one can select the Effect Area so that, for example, the stroke can be excluded from the effect (Effect Area = Fill).

Inner Shadow
Inner Shadow creates a sunken look, especially when combined with Bevel.

Inner Shadow

X & Y - The direction circle - controls the offset of the shadow.

Blur - The amount of blur used on the silhouette of the feature. Supported units: %, pt, inch, cm, px.

Spread - The amount of enlargement of the silhouette before blurring.

Blend Mode - Selects the Blend Mode the Inner Shadow will be applied on with.

Color - Sets the color of the Inner Shadow.

Effect Area - Can be a stroke, fill, combined and separate (which will render the effect on fill and stroke separately).

Outer Glow

Outer Glow

Outer Glow has the same parameters and abilities as Inner Shadow. It differs mainly by having its offsets set to zero and the Blend Mode set to screen, which will lighten the feature as if a light is behind the frames feature.

One can use Outer Glow as well as a second shadow from another light source in a different direction. Just switch the Blend Mode to Multiply and it behaves like a second Drop Shadow.

Sub Document Fitting

X & Y - The direction circle - controls the offset of the Glow.

Blur - The amount of blur used on the silhouette of the features. Supported units: %, pt, inch, cm, px.

Spread - The amount of enlargement of the silhouette before blurring.

Blend Mode - Selects the Blend Mode the Outer Glow will be applied on with. This is by default Multiply as the Outer Glow should normally overlay its background but all other Blend Modes can be selected as well.

Color - Sets the color of the Outer Glow.

Outer Glow will only become visible when used on a background.

As the Blend Mode screen works only if the background is present, one must have a background to make it visible.

Inner Glow

Sub Document Fitting

Inner Glow has the same parameters and abilities as Inner Shadow. It differs mainly by having its offsets set to zero and the Blend Mode set to screen which will lighten the feature it is used for.

One can use Inner Glow as well as a second Inner Shadow from another light source in a different direction. Just switch the Blend Mode to Multiply and it behaves like a second Inner Shadow.

Sub Document Fitting

X & Y - The direction circle - controls the offset of the glow.

Blur - The amount of blur used on the silhouette of the feature. Supported units: %, pt, inch, cm, px.

Spread - The amount of enlargement of the silhouette before blurring.

Blend Mode - Selects the Blend Mode the Inner Glow will be applied on with.

Color - Sets the color of the Inner Glow.

Effect Area - Can be a stroke, fill, combined and separate (which will render the effect on fill and stroke separately).

Stroke

Sub Document Fitting

The Stroke effect creates a simulated stroke around any feature. This stroke is not as exact as the calculated stroke from a shape or a text, but it is quite fast to implement. This is especially useful if you are using fonts with a lot of fine structures where stroke calculation can slow down the program. As this stroke is based on enlarging by blurring, it works great universally and is fast.

Sub Document Fitting

X & Y Offset - The direction circle - controls the offset of the stroke.

Blur is the amount of blur used on the silhouette of the feature. Supported units: %, pt, inch, cm, px.

Spread - The amount of enlargement of the silhouette before blurring.

Blend Mode - Selects the Blend Mode the stroke will be applied on with.

Color - Sets the color of the stroke.